![]() During the days before Wi-fi Battles, competitive Pokémon battling was just a fun diversion. Just battling is one thing competitive viability is a whole other ordeal. In essence, quite a bit of a Pokémon’s performance is out of the regular player player’s control not only in gameplay but also in the competitive scene. Ever since then, more and more complex battle mechanics have been added with held items, abilities, and natures further complicating the matter. And that’s just Generation I, when everybody around town was playing Pokémon. (I mean, why is cold effective against dragons? I don’t know either.) Furthermore, Pokémon stats have always been quite hard to understand with DVs and EVs and Eevees and IVs playing a role that no casual player could ever hope to understand. With the 15 types from Generation I now expanded to 18, it’s nearly impossible for a non-veteran player to learn all the type match-ups, many of which are quite unintuitive. One of the biggest obstacles in getting involved in Pokémon battles is the type chart. Why is this, and what can Pokémon do to improve the problem?įrom the very start, Pokémon battling has always been quite complex. On the other hand, Pokémon’s battle system turns many people off from joining and getting involved in competitive battling. With games such as Mario and even to some extent Zelda, newcomers can essentially pick up the controller and begin playing as the gameplay is extremely intuitive. Pokémon is notoriously hard for new players to join.
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